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[Auto] Baking pipeline still runs even if GI systems are disabled
Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more
[Auto] Baked lights don't fallback to Realtime when GI systems are disabled
Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more
[Speed Tree]Assertion failed error appears when the user stops play mode...
Assertion failed error appears when the user exits the play mode when billboard renderer component is attached to a speed tree and p... Read more
[iOS][ReplayKit] Screen doesn't autorotate when recording with ReplayKit...
How to reproduce:1. Open the attached project2. Build and run Test scene on iOS device3. Click "Start Recording" and then choose "Re... Read more
Crash on 'PPtr<AnimatorState>::operator AnimatorState * __ptr64' during ...
Steps to reproduce:1. Open user attached project2. Reimport ProtagonistController.controller Expected result: editor should not cras... Read more
Editor crashes when entering/exiting play mode with a high number of Til...
Steps to reproduce:1. Open attached "CrashRepro.zip" Unity project2. Enter "test" scene3. Enter play mode-- Unity crashes (if not, e... Read more
Android Keystore location saved as absolute value in Project Settings
Steps to reproduce:1. Open new project2. In Player settings for Android, under Publishing settings, open the Keystore Manager window... Read more
Random.insideUnitCircle always returns (0, 0)
Random.insideUnitCircle is no longer functional Download attached project or have a script do a: Debug.Log(Random.insideUnitCircle);... Read more
[TreeCreator] Error "NullReferenceException" are thrown when the main no...
1. Open attached "CrashRepro.zip" Unity project2. Enter "test" scene3. Select Tree4. Select one of the branch group from the inspect... Read more
Sprite 2D physicsShape is not set until 'Edit Physics Shape' tab is open...
To reproduce: 1. Open Project2. Set Sprite's MeshType to FullRect3. Drag sprite into scene4. Add PolygonCollider2D5. Notice the Poly... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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