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Android: Protected graphics memory doesn't work on android device
Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more
[WebGL][Windows Touch] Touch does not work on WebGL.
Tried with Windows Surface Pro. WebGL touch does not work. Repro:1. Download package and project at: https://github.com/Unity-Techno... Read more
[OSX][DualShock 3] The leftShoulder button also triggers the non-existen...
When pressing the leftShoulder button on a DualShock 3 controller on OSX, the TouchpadButton is also triggered, even it doesn't exis... Read more
[OSX][DualShock 3] When bind an Input Action to dpad, it is actually bin...
When using script to bind dpad input to an Input Action, the callback function is called when left stick is pressed, instead of dpad... Read more
Contents in the Console Window disappear when clicking on a IndexOutOfRa...
How to reproduce:1. Open attached project "Case_1165282_consoGone.zip"2. Open "Storm's Scene" (Stuff > Our Stuff (Comrade) > S... Read more
Editor can be undersized below limit when in Play mode
How to reproduce:1. Create a new project or open an existing one2. Open the Game window3. Resize the Editor to the smallest possible... Read more
WindowsVideoMedia error 0x8007007b is thrown when importing an AssetBund...
How to reproduce:1. Download and unzip the attached file "case_1168061.zip"2. Save the "AssetBundle/menu12" file somewhere else on y... Read more
[Mac] Audio from outside of Unity Editor sources glitches when recompiling
How to reproduce:1. Create a new project2. Play audio source outside of Unity3. Go to Window > Package Manager4. Install any pack... Read more
Transform.SetParent throws exception when called from Event with no inpu...
How to reproduce:1. Open attached "project-1169082.zip" project2. Enter Play mode3. In Game window press "Clear Parent with Event" b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open