Search Issue Tracker
Textures are missing when importing an exported package
Steps to reproduce : - open the project attached by the user in his last reply- open the scene- export it as a package- create a new... Read more
AnimationClip is a subclass of Motion, but Motion docs cannot be found
I looked up Animation Clip in the docs here:file:///Applications/Unity/Unity.app/Contents/Documentation/Documentation/ScriptReferenc... Read more
Material Renderqueues set via script are ignored in 4.2
Steps to reproduce : - open the project- load the scene "mapOrderTest"- select the blue plane- try to change the render queue value ... Read more
[Shadows][Quality] There is 1px white border in Forward+MSAA (because of...
When using standard MSAA in the Unity quality settings, with forward rendering, I'm getting a 1px white border between my object and... Read more
EditorApplication.SaveScene does not update EditorApplication.currentScene
Original bug report has been reported with SaveScene method receiving full path name. SaveScene needs relative path name supplied, n... Read more
Generate a terrain based on AnimationCurves do not work in standalone b...
Look user's description. Checked on windows 7. Simply play the game in the Editor to see how the terrain should look normally, then ... Read more
Resources.LoadAll does not accept Path.DirectorySeparatorChar characters...
Resources.LoadAll only accepts Path.AltDirectorySeparatorChar characters in the path. using Path.DirectorySeparatorChar fails. if yo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument