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Deformed wheel rotation does not work correctly
Repro steps:1. Open project "wheelRotation.zip";2. Play the scene;3. For details, check out user's description or watch video below;... Read more
No progress bar with Cancel button, when re-importing a single asset
- Open attached project- Right-click on the "30MinuteLongNoiseStereo" audio file- Select Reimport- Observe that the audio file is re... Read more
RPC is not implemented on WP8
There are no plans to implement this feature. Read more
Loading assetbundles created with Unity 3.5.7 in 4.x yields reversed pol...
Loading assetbundles created with Unity 3.5.7 in 4.x yields reversed polygon orientations on some faces. Repro Steps: 1. Load the Ma... Read more
EditorUtility.DisplayDialog does not display entire text
EditorUtility.DisplayDialog does not display entire text. Reproduce:1) Open attached sample project2) The sample code is located in ... Read more
UnityScript incorrectly compiles long stored into int field
Steps to reproduce : - import the project attached- open the scene "Main menu"- press play- press "Start game" and notice Unity cras... Read more
Angry Bots crashes on Huawei U9508
Angry Bots application crashes hard on Huawei U9508 device. Application runs very slowly, about 1 frame per 10 seconds and it hangs ... Read more
[Editor rendering] Handles.DrawCamera() does not handle Buffer properly....
Rendering with 3D opaque objects does not work as expected when invoked through Handles.DrawCamera() within a gui function.Workaroun... Read more
Application.targetframerate does not work on Motorola Xoom
Application.targetframerate does not work on the Motorola Xoom device. No matter what frame rate value is selected, the device alway... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs