Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.1.0f4
Issue ID
536602
Regression
No
[Editor rendering] Handles.DrawCamera() does not handle Buffer properly. Rendering happens as if no Depth Buffer is present
Rendering with 3D opaque objects does not work as expected when invoked through Handles.DrawCamera() within a gui function.
Workaround: If the shader performs alpha blending, the rendering works exactly as expected.
Use second attached project.
1 Open project
2 Open the EditorWindow by choosing "Window/EkVoxEd" from menu.
See attached images.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
- UI breaks when Multiplayer Center window section divider is moved too far
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
Add comment