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Particle System with Mesh Render mode causes GLSL link error on Android ...
To reproduce:1. Open attached project;2. Build and Run the "repro" scene for Android OpenGLES3;3. Run the scene on devices with Mali... Read more
Particles Shader warnings are thrown "conversion from larger type to sma...
To reproduce:1. Open any project;2. Navigate to Particles/Lit or Particles/Unlit shaders in URP package;3. In the Inspector, under C... Read more
[Profiler] When 2 devices are connected to a profiler, message is cutoff...
How to reproduce:1. Create a new project2. Open Profiler3. Switch platform to Android4. Connect two devices via USB5. In Build setti... Read more
[Enlighten] Systems, Clustering, Lit Clustering, and UV Charts scene deb...
Steps to reproduce: 1. Download and open ArchVizPRO Vol.2 project (link in the comments)2. Open scene AVP_Interior_Vol.23. Generate ... Read more
[Android][SplitScreen] When Unity app is not focused in split screen, it...
How to reproduce:1. Create a new project2. Build and run project on Samsung device3. Open one more local app on device4. Before mini... Read more
UnityEvents can't differentiate between Components that have equal names
How to reproduce:1. Open the attached project ("unityevent.zip")2. Load "SampleScene"3. Select "Sphere" in the Hierarchy4. In the In... Read more
Transparency Sort Mode value is taken from Graphics Settings instead of ...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. In the Project window, select New 2D Renderer ... Read more
EditorPrefs.DeleteAll or HasKey does not work
How to reproduce:1. Open the attached project named "EditorPrefs"2. Click Examples -> Has Key Example in the Toolbar3. Press the ... Read more
Shader compiler logs missing information about shader and pass being com...
Shader compiler logs output a lot of information - which keywords are used, which platform the snippet is being compiled for and so ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size