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0
votes
Fixed

[Mobile] Realtime Reflection probes reflect objects as static

Global Illumination

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Mar 03, 2017

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Version/s: 5.5.2f1

Steps to reproduce: 1) Download attached project 'ReflectionAndroidCameraBug.zip' and open in Unity 2) Open scene 'BugScene' 3) Mak... Read more

0
votes
Not Reproducible

Video clip in Video Preview window is stretch after applying changes mad...

Video

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Mar 13, 2017

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Version/s: 5.6.0f1

To reproduce: 1. Open attached project 2. Select big_buck_bunny.mp4 video 3. In the import settings enable override for Standalone ... Read more

1
votes
Won't Fix

[WSA] Native XAML component does not accept input from Independent Input...

Universal Windows Platform

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Feb 24, 2017

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Version/s: 5.5.1p4

1. Create a new project 2. Switch platform to Windows Store 3. Go to Build Settings -> Player Settings -> Publishing Settings -> Mis... Read more

0
votes
Duplicate

MSAA Realtime Shadows produce lighting with shadows partially missing or...

Shadows/Lights

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Dec 24, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Create a new project 2. Import "The Lab Renderer" asset 3. Open scene "directional" 4. Enter Play mode Repro... Read more

1
votes
Not Reproducible

GetObject failed to find Object for Library Representation error after c...

Video

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Mar 13, 2017

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Version/s: 5.6.0f1

To reproduce: 1. Open attached project 2. Select video file in project 3. Change importer version to Movie Texture (Legacy) and app... Read more

0
votes
Fixed

Editor crashes when building project with script in the scene for anothe...

Input

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Mar 13, 2017

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Version/s: 5.6.0f1

To reproduce: 1. Create new project 2. Add new script to scene 3. Save scene 4. Build project for any platform that is not switche... Read more

0
votes
Fixed

Input Field hides text completely and puts cursor outside when in Best F...

UI

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Mar 09, 2017

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Version/s: 5.3.3f1

When Input Field has Best Fit option turned on writing large text into it sometimes makes cursor appear outside the input field area... Read more

0
votes
Fixed

Blurry GUI interface when hit.transform.position is used

IMGUI

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Mar 09, 2017

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Version/s: 5.3.3f1

When "Camera.main.WorldToScreenPoint(hit.transform.position" is used to determine the position of the GUI when cast on the cube game... Read more

4
votes
Fixed

Bake lightmaps with a processor with more than 32 threads can hang or cr...

Themes

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Dec 21, 2015

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Version/s: 5.3.0f4

On a 32+ core machine: open the file batchLightmap.ps1 in BatchLightmap folder, edit the powershell file to make sure your unity e... Read more

0
votes
Won't Fix

Crash in GameObjectHierarchyProperty::Parent when undoing changes

Scene Management

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Mar 12, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached project (in 5.4 and older versions use testProject.unitypackage); 2. Open "Scene1" scene (in 5.4 and... Read more

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