Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f1
Issue ID
890570
Regression
Yes
Editor crashes when building project with script in the scene for another platform than editor is switched to
To reproduce:
1. Create new project
2. Add new script to scene
3. Save scene
4. Build project for any platform that is not switched at the moment (E.g. If build setting are switched to Standalone, build for WebGL or any other platform)
Actual: Editor crashes
Expected: Build shouldn't crash
Note: Not reproducible if scene is without scripts
Reproducible: 5.6.0b1, 5.6.0f1, 2017.01a3
Not reproducible with 5.6.0a6
Reproducible on Windows 10 and macOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment