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Fixed
Votes
0
Found in
5.3.3f1
Issue ID
889102
Regression
Yes
Blurry GUI interface when hit.transform.position is used
When "Camera.main.WorldToScreenPoint(hit.transform.position" is used to determine the position of the GUI when cast on the cube game object, the GUI.SelectionGrid displays blurry interface. The clarity of the buttons seems to vary based on the distance between the cube and the camera, although that does not appear to happen when "Camera.main.WorldToScreenPoint(hit.point)" is used, or even "Input.mousePosition" works just fine.
Steps to reproduce:
1. Open attached project
2. Open "Main level" scene
3. Run the game
4. Point the mouse on the cube
Expected result: GUI looks sharp and clear
Actual result: GUI looks blurry
Reproduced on versions: 5.2.3f1, 5.3.3f1.
Not reproduced on version: 5.1.1f1.
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