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[Android][VideoPlayer] Seeking to a keyframe takes a considerable amount...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Download any video 4. "Prepare Video" -> "Play" -> "Pause"... Read more
[LWRP][Android] ParticlesCollision scene is terminated due to bad Memory...
To reproduce: 1. Open GraphPerf project; 2. Change the Graphics API to OpenGLES2; 3. Build and run ParticlesCollision scene on Andro... Read more
[Android][VideoPlayer] h264 videos are started as if the first frame app...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Find video "BZ 204" 4. "Download Video" 5. "Prepare Video"... Read more
[IL2CPP] IndexOutOfRangeException is thrown when getting last array valu...
Steps to reproduce: 1. Download attached project 2. Build "Main" scene for Standalone 3. Open build project Expected results: No ex... Read more
[Mac GLCore] The scene window fails to refresh after a few interactions
When the Mac editor is in OpenGL + Linear Color Space, a few interactions can cause the Scene view to freeze and stop updating. In... Read more
Editor crashes with AssetDatabase::GetAssetImporterVersions upon closing...
Reproduction steps: 1. Create new project 2. Download and Import TerraLand 3 asset from the Asset Store 3. Accept all pop-ups 4. In ... Read more
Prefab Mode: Errors spams the console if auto-save is enabled and trying...
Steps: 1. Open any prefab asset 2. Make a nested folder structure in Project browser 3. Drag root of opened prefab into the last fol... Read more
CS1061 error when project contains '2D Common' package
How to reproduce: 1. Open the attached project (that contains '2D Common' package) 2. Observe the Console window Expected result: T... Read more
Changes made to a variable of a Script are not saved when they are made ...
How to reproduce: 1. Open "TestFailingUnity2018-3-b4" Project. 2. Select "GameObject" which is a Child Object in Canvas -> GameObj... Read more
Debug LWRP Post Processing Shaders are included in builds
Debug Post Processing Shaders are included in builds, resulting in errors at startup. These errors do not impact the performance or ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map