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Fixed in 2019.1.X

Fixed in 2018.3.X

Votes

1

Found in

2018.3.0a1

2018.3.0b10

Issue ID

1100000

Regression

Yes

[Mac GLCore] The scene window fails to refresh after a few interactions

MacOS

-

When the Mac editor is in OpenGL + Linear Color Space, a few interactions can cause the Scene view to freeze and stop updating.

In the comments, view the attached:
Scene view freeze when using a scene view visualization: 1100000_Repro_ValidateAlbedo.mov
Scene view freeze when selecting/deselecting a Light Probe Group: 1100000_Repro_LightProbeGroup.mov
Scene view freeze when selecting/deselecting a particle system: ReproSteps.mov

Resetting the layout to default or clicking on game view temporarily fixes the issue.

---
The issue was initially believed to be shuriken-specific, the info below shows the original information.

Repro steps:
- download this project
- open the Default-Particle scene
- Try to select and deselect one or more of the particles
- Try to switch from 3d to 2d view and back
- after a few seconds, the scene view will freeze up
- you can reopen the scene view or reset the layout to default to get it working again.

Only reproduced on MacOS (tested on OS 10.14 Mojave), could not reproduce in Windows.
Could not reproduce on Metal (only OGL)
Reproduced with 2019.1.0a9, 2018.3.0b10. 2018.3.0b8. 2018.3.0a1

Cannot reproduce with 2018.2.13f1

When the freeze happens and I try resizing the scene view window, the scene window just goes black (or sometimes flashes red).
Sometimes, these errors do pop up in the console.

Assertion failed on expression: 'task.rasterData.indexBuffer == NULL'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Comments (6)

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    Jul 02, 2020 10:39

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  4. Martin225

    Dec 14, 2018 16:01

    I have the same problem in Unity 2018.3.0f2 on Windows 10 without any VR or XR

  5. ciwolsey

    Nov 16, 2018 17:20

    I should mention this is on Windows 10.

  6. ciwolsey

    Nov 16, 2018 17:19

    I'm having similar issues that result in the same error being spammed to the console when running the app but under totally different circumstances. Here's how I can reproduce it:

    1. Create a new project in Unity 2018.3b10
    2. Install the OpenXR package using package manager
    3. Enable VR support in player settings
    4. Add a particle system to the scene and hit play
    5. Errors appear in console

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