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Something breaks in Unity occasionally, and prefabs stop working properly
1. In Project window in the project root, Create > tk2d > Font.2. Immediately after that, press Ctrl R (Assets > Refresh). ... Read more
Fatal errors and objects in the wrong place (and time) when built for Flash
1) What happenedFatal errors and objects in the wrong place (and time) when built for Flash. In the flashlog (included in the game f... Read more
IE9 on Win7 eats alt key, sometimes release channels can't open.
IE9 on Win7 eats alt key, sometimes release channels can't open. Repro Steps: 1. Install 4.2a1 WebPlayer2. Launch IE9 on Win73. Open... Read more
Windows-only: Specialized Frame Select on Terrain doesn't work (in "Rais...
Works in 3.5. Works in 5.x on Mac but not on Windows. Please see comments by Jonas Echterhoff to see how it was fixed on Mac. The fr... Read more
Building for Flash fails in the "Postprocessing Player" step
Unpack and load the attached project, switch the build platform to Flash and build the scene Scenes/client.unity. Read more
Wireframe edges not rendered when sprite frame is selected
- Generate frames from the attached dude_animation_sheet.png using auto atlassing- Drag frame_0 in the scene- Select the Wireframe v... Read more
Converting integer to string with padded zeroes doesn't work on Flash
1 Create new project and create script(.cs)2 Add methodprivate int counter = 0;void OnGUI() {counter++;string str = counter.ToString... Read more
"Not yet compressed" message when switching platforms for a "Truecolor" ...
Steps to reproduce : - the user attached a video explaining the issue- also package attached with the repro project Read more
[PSD] PSD file mirrored on import
1. Import any of the attached psd files into unity2. Drag asset to sceneview3. Observe how the image seems to be mirrored (though it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument