Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.2
2020.2.2f1
2021.1
2021.2
Issue ID
1311622
Regression
No
Changes to Prefab in the Scene are not reflected when dragging Materials/Scripts onto the Asset in the Project Window
How to reproduce:
1. Open the attached project's "case_1311622-Project.zip" Scene labeled "SampleScene"
2. In the Hierarchy, select the "Cube" Prefab
3. In the Inspector, view the Prefab GameObject's Material
4. Drag a different Material onto the Prefab Asset located in the Project Window
5. View the "Cube" Prefab GameObject's Material again
Expected result: Material is changed
Actual result: Material is not changed
Reproducible with: 2018.4.31f1, 2019.4.20f1, 2020.2.4f1, 2021.1.0b7, 2021.2.0a4
Notes:
- Viewing the Prefab in the Project Window updates all of the Prefab instances
- Selected Prefab is unselected in the Project Window when dragging a Material/Script onto it
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0a10 and above