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[SerializeReference] Serialized Reference Data lost when the Class name ...
Reproduction steps:1. Open "1204407" project2. In the Project window Right Click -> "Create" -> "Data"3. In the Inspector wind... Read more
Just the “Add Key” option is available when opening the Context Menu of ...
How to reproduce:1. Open the user’s attached “CurveEditorIssue-2022.3.4.zip” project2. In the Hierarchy window select “MyCurve” Game... Read more
[Android] Crash on Android when AndroidJavaProxy is calling from multipl...
Reproduction steps:1. Open the attached project “il2cppProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Build and Run t... Read more
Vertex snapping doesn't work when the GPU Resident Drawer is enabled
How to reproduce:1. Open the attached project "3D-Platformer.zip"2. Select Assets/Settings/URP.asset in the Project window3. Change ... Read more
[HDRP] Shadows are rendered in uneven sections when moving in the Scene ...
How to reproduce:1. Open the “IN-78502“ project2. Open the “SampleScene“3. Move forwards and backwards in the Scene view4. Observe t... Read more
Memory leak when using .NET sockets
Reproduction steps:1. Open the attached “BugRepro” project2. Build and Run the project (File > Build and Run)3. Open the “Task Ma... Read more
Licensing Client fails to launch when opening Unity Hub
Reproduction steps:1. Open the Unity Hub2. Observe the Unity Hub Expected result: Unity Hub opensActual result: Unity Hub fails to o... Read more
Objects lit by light probes appear brighter than static objects with sam...
Reproduction steps: 1. Open the attached project "case_672202"2. Open Scene2 and wait for the the lighting to be built3. Notice that... Read more
[iOS][Android] Crash after multiple scene loads - Fatal signal 11 (SIGSE...
Reproduction steps:1) Open project linked in one of the edits2) Build & Run the project on an iOS or Android device2) Click the ... Read more
[UI] RenderTexture does not render World Space UI
[UI] RenderTexture does not render World Space UI 2. How we can reproduce it using the example you attached1) Download project and o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS