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[DX12/Vulkan] Compute shader (Sort): Property (deadElementCount) at kern...
Repro steps:1. Open an HDRP/VFX-enabled project2. Set the project's Graphics API to DX12 or Vulkan.3. Import the attached package.4.... Read more
Duplicate Collider 2D when editing Colliders in GameObject that has 2 Co...
How to reproduce:1. Open a new project2. Create an empty GameObject3. Add 2x Capsule Collider 2D to that GameObject4. Change one of ... Read more
[Shadergraph] Undoing an inline input entry to a node while an edge is p...
Reproduces in Master going back to 10.2.2Doesn't repro in 9.0.0-preview.73 Repro steps:1. Create a Universal Lit shadergraph2. Plug ... Read more
[UIR] R32G32B32A32_SFloat Not Supported on OpenGL ES 3.0 and 3.1
With OpenGL ES 3.0 and 3.1, when the device supportes texture sampling from the vertex shader, we store the shader info data in a RG... Read more
[UWP] [WMR] OnGUI UI Elements break on HMD
How to reproduce:1. Open the attached "Test WMR GUI.zip" project2. Plug-in Acer HMD device2. Switch and Build to UWP3. Open Visual S... Read more
UIElementsEditorUtility exception causes an infinite layout error loop
Reproduction steps:1. Open any Project Expected result: The Project opens, if Layout fails to load, pressing "Load Default Layout" o... Read more
[XR][URP] RenderObjects RenderFeature does not render objects when Event...
Reproduction steps:1. Open the attached "render_objects_bug.zip" project2. Load the "SampleScene"3. Note that the "Drywall Panel" Ga... Read more
Assembly Definition and Assembly Definition Reference asset inspectors a...
Steps to reproduce:1. Create/Open any project2. Create and select an Assembly Definition or Assembly Definition Reference file3. Obs... Read more
[Editor] Script modification during playmode will garble Editor UI when ...
How to reproduce:1. Open the example scene in the attached "InputSystem_Warriors_Project.zip" project2. Enter PlayMode3. Edit any sc... Read more
Scene view Grid outlines become wide and blocky when a Game Object is se...
Reproduction steps:1. Open the attached project "GridLines"2. Open scene "SampleScene"3. In the Scene window, make sure Shading Mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
- Mixers do not have "Rename" in the right-click context menu when a Mixer is right-clicked in the Audio Mixer window
- The Audio Random Container and the Audio Mixer windows have no minimum size set for the core functionality to be accessible