Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.4
2019.4.13f1
2020.2
Issue ID
1311086
Regression
No
[Editor] Script modification during playmode will garble Editor UI when selecting TMP property
How to reproduce:
1. Open the example scene in the attached "InputSystem_Warriors_Project.zip" project
2. Enter PlayMode
3. Edit any script and save it (wait for script recompilation)
4. Select GameObject “UI_Canvas_World_PlayerDisplay”
5. Continuously click on Object “Text_DeviceName (TextMeshProUGUI)” in the inspector
Expected Behavior: The editor stays in the same state without breaking
Actual Behavior: The editor starts flickering with every click, you can see UI text being separated
Reproducible with: 2019.4.20f1, 2020.2.1f1
Could not test with: 2018.4.31f1, 2021.1.0b5, 2021.2.0a4 due to project dependencies being broken
Note:
- Video attached "Screen Recording 2021-02-04 at 09.17.18.mov"
- The issue seems to be hardware/OS-specific since I was not able to reproduce it on windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Add comment