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[Package Manager] 'IUnityAndroidPermissions' could not be found errors a...
'IUnityAndroidPermissions' could not be found errors are thrown when importing Vuforia Sample Project Steps to Reproduce: 1. Create ... Read more
Searching for Terrain in hierarchy greys out the trees on terrain when c...
Steps:1. Open attached project2. Load TreeTest scene3. Search for Terrain in Hierarchy==> Everything except terrain with trees is... Read more
[SRPBatcher][LWRP] Android build on OpenGLES3 makes 3D objects invisible
I have tried upgrading the TrashDash project to LWRP and, while it looks perfectly fine in Editor, on Android OpenGLES3, most 3D obj... Read more
[Android] Scaled texture from the Image canvas is not being rendered on ...
To reproduce:1. Open attached project2. Build and run to the device with Mali-G76 Actual result: White blank screenExpected result: ... Read more
Asian locales' inputs are not working when using Shader Graph
How to reproduce:1. Add an Asian language locale to your Operating System2. Open attached "project-1167339.zip" project3. In Assets ... Read more
It is impossible to select Light probes while in Light probe edit mode
How to reproduce:1. Open user's attached project2. In the Inspector window enable light probe editing3. Try selecting one of the Lig... Read more
Unity Editor does not recognize Blender 2.8 .blend files as 3D models
How to reproduce:1. Create a new Unity project2. Import attached "Abigail 2.8.blend" file to Unity3. Try to place it in the scene Ex... Read more
UIElements box.style.borderWidth property is not updated in the Editor w...
How to reproduce:1. Open attached "project-1167305.zip" project2. In the Editor select "Window" -> "UIElements" -> "ExampleWin... Read more
Crashes on PersistentManager::WriteFile when creating a Prefab with an i...
How to reproduce:1. Open attached project2. Select active GameObject from the Hierarchy tab3. Navigate to CQA/Create Prefab Variant ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open