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Default settings for importing sprites have changed
Default settings (Alpha Is Transparent, Generate Mip Maps) for importing sprites have changed 1. Open the project 2. Click on the s... Read more
Reloading scene after it was merged by UnityYAMLMerge tool causes Editor...
Editor crashes only in versions where SceneManager exists. Repro steps: 1. Add some project to perforce (version control system) 2.... Read more
Imported sprite's alpha is green
Imported sprite's alpha is green 1. Open the project Current result: The sprite's alpha background is green. Expected result: The ... Read more
Setting Texture2D.mipMapBias does not work on Metal
Mipmap slider not working on OSX 1. Open project 2. Adjust the sprite's mipmap slider, either from Inspector, or from Sprite Editor... Read more
Compositing never finishes when switching baking settings
Reproduction Steps: 1. Import attached project. 2. Open "test" scene. 3. Select "Cube" in Hierarchy. 4. In Inspector, make the obje... Read more
[Win][AndroidModule] Shadow incorrectly drawn when shadow distance is low
How to reproduce: 1. Open the attached project 2. Switch platform to Android 3. In Quality settings set Shadow Distance between [2; ... Read more
[Android] Sometimes Buttons in Scroll View does not detecting input
Steps to reproduce: 1) Download attached project 'ButtonInScrollView.zip' and open in Unity 2) Build and run 'ReproScene' on a devi... Read more
[Android] Inconsistencies with baked navmeshes on mobile
How to reproduce: 1. Open the attached project 2. Build and run on Android device Result: Cubes are instantiated and NavMesh is bake... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element