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0
votes
Duplicate

[GPU PLM] [macOS] Lighting bake never completes after changing shadowmas...

Package: Scriptable Render Pipeline HD

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Apr 20, 2020

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Version/s: 8.1.0

Steps to reproduce: 1) Open attached project (HDRP template) 2) Load the sample scene 3) Make sure that lightmapper is set to Progr... Read more

0
votes
Fixed

[Cinemachine] 2D Camera flies away from the target when hitting a confin...

Package: Cinemachine

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Apr 07, 2020

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Version/s: 2.6.0-preview.2

How to reproduce: 1. Open the attached project named "Case_1234966" 2. Open the Confiners Scene 3. Check if the virtual camera "CM v... Read more

0
votes
Fixed

'EventCollector' and 'ResourceManagerCallbacks' GameObjects get created ...

Package: Build Pipeline - Addressables

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Apr 21, 2020

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Version/s: 1.9.2

How to reproduce: 1. Open the attached project (hermes-flow.zip) 2. In the Hierarchy window select ToggleLanguage GameObject 3. Clic... Read more

0
votes
Fixed

GameObject is invisible for the first seven frames when animation is played

Animation

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Mar 12, 2020

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Version/s: 2017.4, 2019.3.5f1, 2020.2

How to reproduce: 1. Open user's attached '2019.3.5f1-782915.zip' project 2. Open 'SampleScene' Scene 3. Select 'DM_STR_QUAY_CraneRo... Read more

0
votes
Fixed

Selecting a single Frame with a mouse click in the Profile Analyzer char...

Package: Profile Analyzer

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Apr 07, 2020

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Version/s: 0.6.0-preview.1

How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more

0
votes
Won't Fix

Crash on ManagedTempMemScope::Allocate when a custom stack container is ...

Package: Unity Native Collections

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Apr 09, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0b5, 2020.2

Reproduction steps: 1. Open user's attached project 2. Try closing the project --observe crash Reproducible with: 2019.3.11f1 (edit... Read more

0
votes
Fixed

Crash on VertexDeclarationD3D11::GetInputLayout when importing a broken ...

Asset - Importers

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Apr 18, 2020

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Version/s: 2018.4, 2018.4.20f1, 2019.1, 2019.2.0a1

Reproduction steps: 1. Import the FBX file attached by the user to any project Reproducible with: 2018.4.0f1, 2018.4.22f1, 2019.1.1... Read more

0
votes
Fixed

OnEnable/OnDisable is called the second time when setting GameObject's i...

Physics

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Apr 18, 2020

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Version/s: 2017.4, 2019.3.9f1, 2020.2

How to reproduce: 1. Open the attached project's Scene labeled "MyScene" 2. In the Hierarchy, select the "GameObject" 3. In the Insp... Read more

0
votes
Fixed

Profile Analyzer Frame and Marker Summary far-right columns values get c...

Package: Profile Analyzer

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Apr 20, 2020

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Version/s: 0.6.0-preview.1

How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more

0
votes
Fixed

[Android] ComputeShader returns wrong value obtained in C# code

Android

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Apr 14, 2020

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Version/s: 2017.4, 2020.2

Reproduction steps: 1. Open the attached project "HuaWeiComputeShader.zip" 2. Build on Android 3. Press "Run" to output ComputeShade... Read more

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