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Silent crash on assertion when debugging a generic delegate with an alia...
Reproduction steps: 1. Open the attached project "case_1238212" 2. Load the "SampleScene" 3. Open the "Test.cs" script using Visual ... Read more
[Linux] Entering Play Mode causes the Editor to freeze when there are ab...
Reproduction steps: 1. Import the attached Package to an empty project (Freeze.unitypackage) 2. Open the 'BingGoal' Scene (Assets/Ga... Read more
[URP][iOS] MSAA has a bigger negative impact on performance when using U...
How to reproduce: 1. Open the user-supplied Unity project 2. Make sure in the Project Settings > Graphics tab that URP Asset is the ... Read more
[Shortcut Manager] Editor crashes on deleting Newly Created Profile from...
On deleting newly created Profile from Shortcuts Manager causes the Editor to crash, refer attached videos Steps to repro: 1. Creat... Read more
NullReferenceException is thrown when reimporting Http files
How to reproduce: 1. Open the attached QuoteHandlingTest2019.zip project 2. Go to the Project window and reimport HttpFiles Expect... Read more
Crash on PrepareShadowMaps when entering Play Mode
Reproduction steps: 1. Open user's attached project "DOTS" and scene "TestCombat" 2. Enter Play Mode --observe crash Reproducible w... Read more
Can't edit Polygon Collider 2D when more than one are added to a single ...
How to reproduce: 1. Create a new project 2. Create a new empty GameObject 3. Add two Polygon Collider 2D to the created empty GameO... Read more
[IMGUI] Font Size property from Text Mesh component is not resetting on ...
On resetting the Text Mesh component, Font Size property is not getting set to the default value. It remains unchanged even on resti... Read more
Unexpected error thrown when calling Job.WithStructuralChanges( ) inside...
Reproduction steps: 1. Open user's attached project "New Unity Project (4)" Expected result: No errors are thrown Actual result: Un... Read more
Prefab Variant Transform fileId changes
Steps to Reproduce 1) create new project 2) Create Resources folder 3) Create Prefab - call it Base - in resources folder (Empty Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private