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Prefab TextMeshPro Text overrides reappear when they are reverted indivi...
Reproduction steps: 1. Open user's attached project "TextMeshProBug" and scene "Sample scene" 2. In the Hierarchy, select "CanvasTes... Read more
[UIElements] The value of the property ListView.itemHeight cannot be cha...
How to reproduce: 1. Open the project "case_1225888-ListView" 2. Select Tools -> MyEditorWindow in the Menu Bar 3. Observe that the ... Read more
[MacOS] UrlSource streaming stutters in Video Player
Reproduction steps: 1. Open user's attached project 2. Open "Main" Scene 3. Enter Play Mode Expected result: Video playback plays n... Read more
[Scriptable BuildPipeline] BuildUsageTagSet UnionWith order results in n...
Combining multiple BuildUsageTagSet objects using the UnionWith api results in a hash that is dependent on the order in which they w... Read more
High CPU usage by Semaphore.WaitForSignal when running on Mali GPU
Reproduction steps: 1. Download and open the submitted project 2. Build and run for Android 3. Look at fps counter on the top-left c... Read more
WorldAnchors behave unstable at great distances away from anchor point
World Anchors are not stable when observed from great distance away REPRO STEPS - load most recent attached project (The original p... Read more
[Mobile] Bundle identifier is reset to the default when upgrading the pr...
How to reproduce: 1. Open the attached ios_bundleid_bug.zip project 2. Inspect the Player Settings/iOS/Identification/Bundle identif... Read more
References to ScriptableObject are lost when ScriptableObject is duplicated
Steps: 1. Open attached project 2. Select "Scriptable" ScriptableObject asset ==> It has two references to other ScriptableObject (... Read more
[IMGUI] MaskField & StaticFlags multi-edit control behavior should be im...
Step to reproduce: - Setup two gameObject (go1 and go2) with a component using MaskField. Be sure the MaskField could have 3 or more... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger
- The first frames are skipped when playing a video
- Text auto-scrolling can not work when naming assets/objects until backspace key is pressed