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Freeze in the Editor when Particle System and Sub Emitter are sending Co...
To reproduce: 1. Open attached project; 2. Open "Behavior" scene; 3. Click on "Particle System" in hierarchy; 4. Click on "sub emit... Read more
When the prefab which has the missing script is instantiated, the color ...
Reproduction steps: 1. Open the attached project; 2. Click on the prefab "Test Object" and drag it into Hierarchy window; 3. Observe... Read more
[WSA] Player crashes on exit/on being minimized when built with D3D buil...
Steps to reproduce: 1. Open any Unity project 2. Build WSA Universal 10 SDK, Build Type - D3D 3. Open VS solution 4. Deploy on local... Read more
Editor crashes when using get() and set() accessors in MonoBehaviour script
To reproduce: 1. Open repro project 2. Play scene Expected: scene will play Actual: editor crashes Reproduced on: 5.4.4p3, 5.5.0a6... Read more
Unity crashes at CreateNullGfxDevice (repro using Super Text Mesh Plugin)
Unity crashes at CreateNullGfxDevice. Unity crashes when "<q=anybutton>" is pasted to the Text field of Super Text Mesh component. ... Read more
Flythrough mode is stuck when using both mouse buttons
When holding left mouse button and pressing right mouse button, then releasing the left button, mouse cursor is stuck at the Flythro... Read more
[Metal] UnityStandardAssets.CinematicEffects.DepthOfField doesen't work ...
To Reproduce: 1. Download the CorridorDemo project from the Asset Store or from the link in the comment. 2. Open it with Metal Edit... Read more
Taking detailed memory sample of player in profiler spams errors
How to reproduce: 1. Open the attached project 2. Build and run on Android, iOS or Standalone... (in 32 bits) 3. Make sure that Auto... Read more
Editor crashes when trying to export the same package at the same time t...
To reproduce: 1. Open repro project (link in edit) 2. Export 'Textures' folder to desktop 3. When 'Exporting Package' window will di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project