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Unity crashes on mono_custom_attrs_from_class when an incompatible scrip...
How to reproduce: 1. Open the attached project 2. Open a new scene 3. Find NavigationPoint prefab in the project and drag it to the ... Read more
Impossible to write from a Compute Shader to an integer based Render Tex...
Reproduction Steps: 1. Import attached project. 2. Open "testScene" scene. 3. In the hierarchy, select "TestHost". 4. In Inspector, ... Read more
Editor crashes when lengthSec value in Microphone.Start() is near to 1'0...
To reproduce: 1. Open project 2. Open 'Main' scene 3. Play scene Expected: scene will be played Actual: editor crashes Reproduce... Read more
"Invalid AABB b0" error appears in console when scene is running
Regression at least from Version 5.4.4p4 (0415a3f705c9) Steps: 1. Open attached project 2. Run "RealTimeMap" scene 3. Wait 3-5 sec ... Read more
Uncaught exception in async net callback
"Uncaught exception in async net callback: Object reference not set to an instance of an object" failed in attached project (importe... Read more
MissingReferenceException is thrown after updating ScriptableObject outs...
To reproduce: 1. Open attached object; 2. Create ScriptableAsset (Assets > Create > Test > Create MyScriptableObject); -make sure A... Read more
Crash in physx::PxsBroadPhaseContextSap::batchUpdate when disabling/enab...
To reproduce: 1. Open attached project "crashDone.zip" 2. Open and Play "LilyPadCrash" scene. 3. Open Scene views, Select "Main Came... Read more
[Android] Particle system causes assert or crash
To reproduce: 1. Open attached project 2. Open john.scene 3. Notice the particle systems in the scene. 4. Build & run for android 5.... Read more
UnwrapCL.exe crashes on FBX importing if project name has non-english ch...
1. Open attached project (zipped) or 1. Create a project with the name that has non-english characters 2. Drag and drop any fbx... Read more
Editor Resolution is extremely low
Nvidia GPU driver FXAA antialiasing settings makes Unity blurry and low resolution. Unity editor itself is rendered via Direct3D, s... Read more
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