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[XR][Post Processing] Image has horizontal blur when using built-in XR S...
How to reproduce: 1. Open SampleScene from "SinglePassBlur.zip" 2. Start Play mode 3. Inspect text in Game view while toggling Post-... Read more
[HDRP] Default Volume Profile UI keeps collapsing
Versions tested: 2019.3.8f1 + 7.4.0, 2020.2.0a7 + 9.0.0 Does not reproduce on 7.3.1 Steps to reproduce: 1) Start a new HDRP proje... Read more
[HDRP] Toggling anything in HDRP asset will produce an error
1) Open any HDRP project and use HDRP/staging branch 2) Select HDRP asset that is being used 3) Toggle any checkbox like in the vide... Read more
[GPU PLM] Moving an Object while baking breaks directionality
Steps to reproduce: 1. Open the updated CornellBox project 2. Open the Test Runner Window (Window > General > Test Runner) 3. Click... Read more
Android device will not connect to Profiler after USB was disconnected, ...
Steps to reproduce: 1. Open attached project "BuildOptionsConnectToHost" 2. In the top menu bar select "Build > Build Android" 3. Op... Read more
Could not open XBoxOne.hlsl shader when Experimental shader preprocessor...
How to reproduce: 1. Create a new URP project 2. Enable Caching Preprocessor (Project Settings -> Editor -> Caching Preprocessor (ex... Read more
[Shader Graph] Option of resetting Reference value in the Propeties is c...
Option of resetting Reference value in the Propeties is coming on every property values Steps to Repro: 1. Create a new Project i... Read more
[XR Management] Disabling MagicLeap Plugin in XR Management takes 2 clicks
Repro Steps: Install XR Management 3.2.6 Click on checkbox to install MagicLeap Plugin Click on Checkbox to disable, nothing happens... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes to Font Atlas Size are not saved when saving the project
- Tilemap Collider 2D does not detect collisions when the Tile textures alpha value is below a certain amount
- Resolution of UI Camera changes when modifying the Render Target of the Main Camera
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB