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[Adressables] GameObject is destroyed when using UnloadSceneAsync at the...
Steps to reproduce:1. Open the original project "Test.zip"2. Navigate to Project -> Assets -> Scenes and open "Main" scene3. E... Read more
[iOS][Notifications] Get user Notification settings causes a crash on iO...
How to reproduce:1. Open the attached project2. Make sure Mobile Notifications package is installed3. Go to Notification Settings iO... Read more
[iOS][Notifications] Alert is not shown when notification doesn't have b...
How to reproduce:1. Open the attached project2. Make sure Mobile Notifications package is installed3. Go to Notification Settings iO... Read more
[Camera] Preview doesn't change on setting Clear Flags to Depth Only
Camera preview in Scene window doesn't change on setting Clear Flags to Depth Only or Don't Clear until the camera is re-selected St... Read more
2D Sprite Prefab Loaded from an AssetBundle loses its Texture reference ...
Steps to reproduce:1. Open the original project "TestSpriteTextureMissing.zip"2. Navigate to Project -> Assets -> Scenes and o... Read more
Skinned mesh flickers during manipulation
How to reproduce:1. Open attached project "SkinnedMeshFlicker.zip"2. Open "Ninja" scene3. Select "RightUpperLeg" (Ninja > Root &g... Read more
[WebGL] Some textures fail to load from asset bundles
To reproduce:1) Open the attached project and scene2) In the top menu bar, select "Bundles->Build"3) Play it Expected: 5 images a... Read more
Timeline time slider resets to frame 0 when using Ctrl-Z after making an...
How to reproduce:1. Create new project2. Open Timeline3. Create an object and create a Timeline asset for it4. Move to a frame other... Read more
[LWRP] Render texture is allocating 0.9 Gb of memory when having nothing...
To reproduce:1. Open attached project 'LighweightCameraColorTexture.zip"2. Switch the platform, tick "Development build" and "Autoco... Read more
[Camera] Preview window doesn't maintain its size on assigning render te...
Preview windows shrink on assigning render texture, Steps to Repro:1. Create a new Project2. Project window > right-click > Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument