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[iOS] UnityWebRequest with large POST payload returns corrupted JSON on iOS
To reproduce:1. Open user attached project "Test.zip"2. Open "Test.unity" scene3. Enter Play mode4. Go to: https://requestinspector.... Read more
[Android][Vulkan] FrameTimingManager reports GPU Time as 0
Repro steps:1. Open attached project2. Build and run on Android3. Press the "Start Per Capture" button, observe the "GPU Time" graph... Read more
[Mobile][Metal][Vulkan] FrameTimingManager does not report CPU time corr...
Repro steps:1. Open attached project2. Build and Rund for iOS or Android, ensuring Metal / Vulkan are used respectively3. Press the ... Read more
Crash when opening a project scene
Unable to open scenes on Windows without crashing. Steps to reproduce- Unity 2019.2.0b7- Open Lighting settings- Enable auto baking-... Read more
Unity editor crashes on D3D12ScratchBuffer::D3D12ScratchBuffer when inst...
How to reproduce:1. Open user's provided project2. Try dragging in "Warrior" prefab from the project's window into the scene (Assets... Read more
[MacOS] Camera.Render gets called twice per frame
Steps to repro:1. Open a new project2. Open Window -> Analysis -> Profiler3. Enter Play Mode4. Observe the Profiler Expected r... Read more
Editor crashes when loading profiler file with memcpy stacktrace
To reproduce:1. Open any project2. In Profiler window, click Load and select the attached .raw file "P02_26_16_08_52.txt.raw" Result... Read more
[macOS] Editor creates multiple Scene saving prompts when using Command+...
How to reproduce:1. Create a new Unity project2. Delete the 'SampleScene' scene3. Restart the project to load the 'Untitled' scene4.... Read more
[macOS] Holding middle mouse button without scrolling in the Game View s...
How to reproduce:1. Create a new Unity project2. Open the Game View window3. Hold the middle mouse button in the Game View Expected ... Read more
Objects rendered in the ForwardOpaque are excluded from the _CameraDepth...
How to reproduce:1. Open user-supplied project2. Open and Play the "SampleScene" Scene3. Pause the Scene > Select "Main Camera"4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets