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[ShaderGraph] "Set Active" on Master Node does not get reset when undoin...
How to reproduce:1. Open the attached "ShaderGraphRepro.zip" project2. Open the "test" Shader Graph3. Right-click on the "Unlit Mast... Read more
Post Processing don't work on build and output null error in log
Creating post processing layer and camera is throwing a null ref. Repo Steps:1. Open the attatched project2. Load 'TestScene'3. Buil... Read more
[Performance] Adjusting the custom nodes and Regenerating Units is slowe...
Reproduction steps:1. Open the user's attached project "VisualScripting.zip"2. In the Project window open Assets/Scenes/SampleScene3... Read more
UnityLinker files are left in the Build directory when building the Project
How to reproduce:1. Open the attached "1302474.zip" project2. Open Build settings (File -> Build Settings...)3. Open Player Setti... Read more
[Input System] Input does not work when quickly switching between action...
Reproduction steps:1. Open the user's attached "3D Ship Editor" project2. Open Assets/sdfasdf Scene3. Enter Play Mode4. Press the "v... Read more
The Script Graph window doesn't enter fullscreen mode when pressing the ...
How to reproduce:1. Open the attached '1301931.zip' project2. In the Project window select the 'Test' Script Graph Asset3. In the In... Read more
[macOS] WebCamTexture has low Framerate with MacBook Camera
Reproduction steps:1. Download and open the attached project 'webcamtexture.zip'2. Open Scene 'SampleScene'3. Enter Play Mode4. Let ... Read more
AudioClipPlayable played with first couple of frames skipped
How to reproduce:1. Open the user's attached project ("AudioClipPlayable Bug.zip")2. Load "SampleScene"3. Enter Play mode4. Press th... Read more
Infinite load when trying to display Lists of custom classes in Inspector
Reproduction steps:1. Open user attached project2. Load "Assets\_Scenes\_ManagerScene" and "Assets\PrototypeAndTesting\_TestScene" S... Read more
[WebGL] Build fails with errors when the InputDevices.GetDevices() metho...
How to reproduce:1. Open the user's attached "WebGLBuild" project2. Open the "UsingInputDevice" Scene3. Open the Build Settings (Fil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation