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Facebook App UI: User is not directly transferred to the installation pr...
Developers could workaround this issue using customizable API in UnityObject2. Read more
UI issues when user is presented to the Facebook App UI
Developers could workaround this issue by using the customizable API in UnityObject2. Read more
Font icon for default Arial font missing
In the Select font window, the default Arial font is missing the "blue A" icon - see attached screenshot. Read more
[Graphics, Sub-Emitters] Emits not consistent for sub emitters
Add default particle system with death on collision. Notice how the sub emitter flickers when you animate cone size of parent. Read more
JavaScript throws incorrect "Unreachable code" warning
The UnityScript compiler issues incorrect "unreachable code" warnings when "return" sentences are used within a "case-switch" sentence. Read more
Some menu items are not available through EditorApplication.ExecuteMenuItem
Certain menu items - mainly in the File, Edit, and Window menus - are not recognised by EditorApplication.ExecuteMenuItem. For examp... Read more
Compiler crashes on unreachable code
To reproduce:- Unzip the attached project "case_433392-CompilerCrash.zip"- Open the project in Unity- Notice the compiler error: Int... Read more
When dragging a panel, you can't hit escape to put it back
To reproduce:- Startup the Unity Editor- Select e.g. the "2 by 3" layout- Drag a panel and press Esc to undo dragging- Notice that t... Read more
[Particles] Inconsistent emitter behaviour with scale.
Looks like the emitter gizmos respect scale, but the emitter itself does not. See attached screenshot. In the attached screenshot, t... Read more
Editor is unresponsive after zooming and changing layouts
To reproduce:1. Open attached project on a Mac OSX 10.5.8 system2. In Layouts > select Revert Factory Settings3. Go to Scene View... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types