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SceneManager.SetActiveScene() does not set active scene when called in A...
To reproduce: 1.Download and open attached project. 2.Open scene "Scene". 3.Open NewBehaviourScript.cs and uncomment the call to Te... Read more
Upgrading to 5.6.0b6 breaks mp4 meta file
Steps to reproduce: 1. Download 874676_repro.zip 2. Open project in 5.6.0b4 3. Select clip and check the Inspector (Import Setting i... Read more
An instance of a prefab does not update the text in Edit mode while drag...
Reproduction steps: 1. Open the attached project; 2. Open the scene "Scene"; 3. Disable an object "Not A Prefab" and clear Console w... Read more
Unity Shader Compiler crashing when looking at material which has custom...
The project is already rigged to crash the Shader Compiler upon launch, the following steps are too replicate the crash. 1) Open at... Read more
Incorrect TextMesh bounds cause incorrect frustum culling
Steps to reproduce: 1. Open the attached project (frustumcullingtextmesh.zip) 2. Open the Assets/main.unity scene 3. Press play 4. Y... Read more
[Video] MOV video files are imported with wrong Original dimensions on W...
This format is unsupported on Windows, only on OSX. Error reporting was improved to reveal this. The upcoming documentation explai... Read more
[SpeedTree][GraphicsAPI] 'Internal: Possible leak' error after switching...
Steps to repro: OSX: 1. Open attached project and 't10TreeShadows' scene; 2. Go to Edit -> Project Settings -> Player; 3. Uncheck ... Read more
[WebGL] [Chrome] Audio not played on left channel
To reproduce: 1) Open attached project and scene 2) Play it in editor - notice it plays on both channels 3) Build and run for WebGL ... Read more
"Unaccounted time" performance spikes, after clip is stopped with AudioS...
To reproduce: 1. Open attached project. 2. Play "scene" scene. 3. Open profiler. 4. Press O quickly multiple times. (sound is played... Read more
OnCollisionExit for Convex colliders is only called after the mesh trave...
Steps to reproduce: 1. Open the scene 2. Enter play mode 3. Make sure Console window is visible 4. Press Jump.Force = 100 button 5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error "cannot map expression to ps_4_0 instruction set" in Shader Graph preview when using the GATHER_RED_TEXTURE2D macro in custom hlsl function
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- [Android] The built-in URP shaders Lit, Complex Lit and the Simple Lit are not rendered when built on Android devices with an Adreno 300 series GPUs
- "Radio Button" disappears when added under the "RadioButtonGroup" and the parent Visual Element is selected