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Unity becomes unresponsive when doing long imports
Unity becomes unresponsive and even doesn't redraw when doing long imports (for example case 410940). Unity should redraw and would ... Read more
Normal maps are inverted in some places of the mesh
Normal maps are inverted in some places of the mesh, creating then some lighting differences leading to a huge seam (or mesh separat... Read more
MINOR: Switching to Unity while editing a float field doesn't give focus...
a) Click to edit a float in the inspector.b) Switch away from unity (i.e. to your code editor to read a value).c) Switch back & ... Read more
MINOR: Quitting Unity causes the OS X native color picker to lose
With the "Use OSX Color Picker" option enabled, select a color field in the Inspector.Change the tab to another picker style.Quit an... Read more
Dragging Materials on Objects in SceneView is "permanent" in play mode.
Repo Steps:-Create a scene with a cube and create a material.-Enter Play Mode-Drag the material over the cube and then back (don't m... Read more
If I paint on a terrain in the editor, I would like to move using the WS...
Create a terrain. Add a few textures. Click the paint mode brush, go on to terrain, paint a bit, move forward the camera using the W... Read more
Graphics.DrawTexture 3.4 regression
- Open attached DrawTexture project in Unity 3.4- Open the Test scene- Press Play- The whole texture is rendered instead of just 1/4... Read more
In Unity 3.4, the JavaScript compiler has buggy detection of
The reported bug occurs when the third parameter (counting expression) of the for loop is present. Once it is removed, the warning g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs