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Texture2D memory does not get cleared after deleting object
Steps to reproduce:1. open users attached project2. play scene 'TestMain'3. press 'D' key4. open profiler5. memory>detailed>ta... Read more
[Launcher] Inconsistency in the UI of the launcher between windows and mac
Check the launcher screen on both windows and mac for the 5.4b15 and notice that the launcher in windows has the services informatio... Read more
Asset Store Preview & inspector not showing content
1. open the project browser2. hit the icon with a triangle/circle/square to select a category for you search criteria3. select any a... Read more
[iOS][GLES3] Mip-chain errors are thrown in glDrawElements when drawing ...
Steps to reproduce: 1. Open the attached project (ui_mipmap_test.zip)2. Make sure iOS graphics API is set to OpenGLES3 (should be se... Read more
Switching graphics API to any OpenGL crashes Unity
Note: apparently this bug is only reproducible on older machines using Intel HD Graphics, updating the drivers might solve the issue... Read more
[OSX][Editor] PostprocessBuildPlayer shell script is not invoked after b...
Reproduction steps:1) Open attached project with OSX editor2) Build for OSX standalone--- Script PostprocessBuildPlayer located in A... Read more
[iOS] Using Unity Remote 4 on iOS with 'Auto Rotation' and only one of l...
Steps to reproduce: 1. Open attached project2. Notice that 'Default Orientation' is set to 'Auto Rotation' with only 'LandscapeLeft'... Read more
[iOS] Using Fastest Smallest Optimization Level returns incorrect C# cal...
1. Open project from link attached below2. Build to iOS with IL2CPP3. Application will throw NullReferenceException into XCode conso... Read more
Reference to LightingData asset is lost when replacing original asset
Steps to reproduce:1. open users attached project2. go to Lighting settings and enable "Precomputed Realtime GI" and build lighting3... Read more
Default templates have hidden elements
-e: there is a bunch of stuff in the template that is hidden. either activate it or remove it -repro--run webgl build--inspect eleme... Read more
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