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Two samenamed DLLs collide if both are included in 'Any Platform' except...
To reproduce: 1) Open attached project 2) Try building it on WebGL Expected: It builds normally, as both plugins are excluded Actua... Read more
Mono crash after entering/exiting play mode
Steps to reproduce: 1. Open attached project 2. Open scene "Layout Groups" 3. Run it and Unity crashes. Sometimes more than one run... Read more
[Android] ApplicationId is not being provided in the build.gradle
How to reproduce: 1. Open the attached project "AndroidPluginTest.zip" - it has play-services-measurement-8.4.0.aar which contai... Read more
Incorrectly generated serialization code causes type mismatch with IL2CP...
Steps to reproduce: 1) Open the latest attached project. 2) Build for iOS. 3) Deploy to a device. Error appears in Xcode: "Bulk_Ass... Read more
Splashscreen resources fail to load on 2017.1.0a2, causing FatalErrorMsg...
Steps to reproduce: 1. Create a new project OR open any project 2. Build for any platform with splashscreen turned on 3. Run it Exp... Read more
[WSA] Physics.OverlapSphereNonAlloc Crashes Player built with .NET backend
Steps to reproduce: 1. Open attached project 2. Open 'main' scene and build for WSA Universal 10 SDK with .NET scripting backend sel... Read more
[iOS] Some icons are not generated in built Xcode project when Target De...
When Target Device is set to 'iPhone Only' in iOS PlayerSettings, some small icons are missing in Xcode project. Steps to reproduce... Read more
[WSA] Building WSA solution fails when generating C# projects from Unity...
Steps to reproduce: 1. Open the attached project (MinReproUnityProject.zip) 2. Open the Assets/scene.unity scene 3. Switch platform ... Read more
Build fails because PlayerSettings.applicationIdentifier is not set via ...
*Repo steps for command line:* 1.1 Download the attached project 1.2 Delete all but "Assets" folder in the project (This is a requir... Read more
Windows-only: SphereCast with Math.Infinity as the cast length misses hits
To reproduce: 1. Open attached project; 2. Run scene Main; 3. Enter Play mode; 4. In Hierarchy create one more Quad; 5. In the game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects