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Multi-Pass Rendering Mode is used instead of Single-Pass when using HDRP
How to reproduce:1. Open the attached "1259624_Repro" project2. Open the Scene "SampleScene"3. Enter the Paly Mode4. Open the Frame ... Read more
[XR SDK] SSAO Pro from Asset Store is broken/inverted when Single Pass I...
Reproduction steps:1. Open the attached project ("ShaderRepro.zip")2. Open the "SampleScene" scene3. Enable MockHMD XR plugin (Proje... Read more
VolumeComponentEditor.cs script changes the order of the parameters when...
Reproduction steps:1. Open the user's attached project "VolumeComponentEditorTest.zip"2. In the Project window go to the Assets fold... Read more
Old Particle System's Custom Data is used when SetParticles() is called ...
How to reproduce:1. Open the user's attached "Psys_Custom_Data_Issue.zip"2. Open the "Psys_Custom_Data_Bug" Scene3. Enter Play Mode4... Read more
Subscenes are not loaded into build when UI Toolkit is installed
Reproduction steps:1. Open attached project2. Build project using ProjectBuilder -> Build(Latest git)3. Observe that there is a C... Read more
[LSA] Creating New Lighting Settings sets Lighting Mode to Shadowmask wh...
To reproduce:1. Create new URP template in 2020.12. Open Lighting Window3. Click on "New Lighting Settings" button Expected result:-... Read more
Object Picker icon is slightly clipping with the object field bounds
How to reproduce:1. Open any Unity project2. Open any window that contains an Object Picker (e.g. Lighting Settings)3. Note the Obje... Read more
[ProBuilder] Undo completely reverts all Shape Editing actions
How to reproduces:1. Open the attached project2. Open the SampleScene. There should be a sphere already there3. Edit the Sphere's Sh... Read more
Screen.safeArea values retrieved in XRLoader.Initialize may differ from ...
How to reproduce:1. Open the attached 'ReproProject.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and open... Read more
Crash on entering Play mode when a script is calling NavMeshSurface.Upda...
How to reproduce:1. Open the attached project named "NavMeshTest.zip"2. Open the Game Scene located in Assets/Src/Scenes/Game3. Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size