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GUI controls don't loose focus when Web Player looses focus.
Two cursors appear on the screen (i.e. one in the browser text field and one in Unity text field). Read more
iOS mode editor handles textfield input inconsistently
The editor uses TTF text rendering in all modes, but the iOS runtime uses bitmap text rendering. This means that you can input non-a... Read more
Project Wizard dialog doesn't get focus (it stays behind other windows)
Project Wizard dialog doesn't get focus (it stays behind other windows) when Unity is launched with Alt button. Read more
Unity reverts ImportSettings when pressing Play
When pressing Play Unity reverts any unapplied changes you have on ImportSettings. Steps to reproduce: Find some imported asset Chan... Read more
SoftOcclusion trees are not affected by Terrain Wind since 3.0
The terrain tress are not being affected by wind. Repro Steps: 1) Launch unity 3.2.0f3_606202) Create new terrain: 50x50 res and pai... Read more
Search results should keep their indentation to ease locating the file.
Search results should keep their indentation to ease locating the file. Repro:1. Open the boot camp demo project.2. In the project p... Read more
Improve webplayer fullscreen - default resolution
"Default Screen Width and Default Screen Height are used by the Web Player when entering fullscreen mode through the context menu in... Read more
GameView clears what the user rendered to screen in Update() with camera...
The GameView editor window clears the entire game view rect with the GameViewBackground style (dark gray with drop shadow) in OnGUI,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping