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[particles] Its not possible to query the MinMaxCurve mode without an er...
We do not support reading curves from the MinMaxCurve class and throw an error to state this however as a user how do I check the mo... Read more
[UNETServerDll] Transferring data via reliable sequenced qos channel cou...
Need to port the fix of the case https://fogbugz.unity3d.com/default.asp?781177 (you can take a project from there) to server part o... Read more
Audio Spatializer SDK - Meta-Data not sent to native plugin if no AudioC...
Steps to reproduce:1. Open attached project2. Open the file 'Plugin_Spatializer.cpp' with Visual Studio located in the 'NativeCode' ... Read more
[particlesystem] Inspector does not refresh when changing MinMaxCurve cu...
1) Add the attached script to a particle system2) Select a particle system and press play3) Notice that after 5 seconds the curve ha... Read more
[GLCore][HLSLcc] Geometry Shader does not render all vertices on GLCore
Steps to reproduce: 1. Download and import attached project.2. Open scene: SilhouetteGeomMethod3. Make sure you are in DX11 mode.4. ... Read more
[Shuriken] Visual artifacts and popping effect when particles overlap ea...
Steps to reproduce: 1. Download and import attached project.2. Open scene: PartTest3. Press play4. Try to disable some game objects ... Read more
[SinglePassStereo] Forward rendering, realtime directional light frame b...
Realtime directional light shadows have artifcats with forward rendering and single pass stereo enabled Read more
[Compute] Use of uint causes glitchy mesh
Steps to reproduce: 1. Open attached project2. Run the scene3. Notice that generated mesh is glitchy Note: Happens on DX11 and GLCor... Read more
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