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Crash when more than 64 contacts are generated by convex mesh vs mesh ro...
Reproduction steps: 1. Open the attached project "Mayro Krat.zip"; 2. Open the RainbowRoad.unity scene; 3. Enter the Play mode; 4. P... Read more
[Android] Render artefacts on objects that use Diffuse shadows when also...
How to reproduce: 1. Open user provided project 2. Build and run for Adreno 530 device 3. Click on Start Game button Expected resul... Read more
Project splash screen settings disabled after opening project with Perso...
How to reproduce: 1. Open attached "Git" project using a Personal license 2. Go to Edit -> Project Settings -> Player -> Splash Imag... Read more
Error message "GetNextVideoFrameGeneric" has a spelling error: "GetNextV...
To reproduce: 1. Open attached project; 2. Import attached video clip; 3. Enter play mode. Expected result: error message is "GetN... Read more
[5.6 regression] GL.End error is thrown if a camera's Clear Flags is set...
To reproduce: 1. Open editor 2. Change Clear Flags to Depth Only Actual: Error is thrown in console Expected: Error shouldn't appe... Read more
New AnimatorControllerLayers get created without a default StateMachine ...
Steps to reproduce: 1. Open the newest attached project "Layers.zip" 2. Go to Window/Generate Animation Controller and save it 3. Vi... Read more
Canvas position update lag by one frame in Camera render mode when Canva...
How to reproduce: 1. Open attached project and "UI lagging one frame" scene 2. Enter play mode 3. Button "Root as parent (one frame... Read more
Crash in "mecanim::animation::DeallocateAvatarOuputForBindings" on build
Reproduction steps: 1. Open the attached project from OC link. 2. Build it. 3. Editor crashes. #0 0x00000102262d00 in mecanim::ani... Read more
Extra lines in the bottom of Main Menu->Help dropdown
Regression - happens only in 5.6.0b5 (not happens in 5.6.0b4) Reproduces on both Windows and Mac How we can reproduce it 1 Create a... Read more
Particle Lights module prevents drawcall batching, if ParticleSystem is ...
To reproduce: 1. Import users attached package to the new project. 2. Open and Play "bug_report_particle_lights" scene. 3. Open "Sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time