Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.0f3
Issue ID
871475
Regression
Yes
Crash when more than 64 contacts are generated by convex mesh vs mesh routine, in the PCM mode
Reproduction steps:
1. Open the attached project "Mayro Krat.zip";
2. Open the RainbowRoad.unity scene;
3. Enter the Play mode;
4. Press CTRL+W (move forward);
5. Observe the crash.
Reproduced on: 5.5.0f3, 5.6.0b4.
Not reproduced on: 5.4.2f2, 5.4.3f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Add comment