Search Issue Tracker
Won't Fix
Votes
2
Found in
5.5.0f3
Issue ID
872175
Regression
No
Canvas position update lag by one frame in Camera render mode when Canvas is a child of root
How to reproduce:
1. Open attached project and "UI lagging one frame" scene
2. Enter play mode
3. Button "Root as parent (one frame lag)" is selected
Expected behavior: UI object doesn't lag
Actual behavior: UI object lags one frame behind cube
4. Press "Camera as parent (OK)" button
5. Notice that everything works as expected if Canvas is a child of Camera
Reproducible: 5.3.7p1, 5.4.4p1, 5.5.1f1, 5.6.0b5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
nimSony
Apr 11, 2017 19:57
Happening on 5.5.0f3,
I'm using native Oculus support with a DK2 so it's not a SteamVR issue as I'm not using SteamVR.
I have planes attached to the camera and there's no problem, but canvas lags by one frame.
Has anyone found a work around because this completely breaks the look of my HUD?
There is no way to force it to update either.
There is a previous post on the issue tracker marked as solved, well it isn't.