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ApplyShaderState crash when scene loaded additively
Steps to reproduce: 1) Open the attached project. 2) Build and run (Windows, macOS, iOS). 3) Once the scene loads, press the button ... Read more
[2D][Polygon Collider 2D] Sprite could not be dragged onto a Polygon Col...
1. What happened [2D][Polygon Collider 2D] Sprite could not be dragged onto a Polygon Collider component anymore 2. How we can repr... Read more
OnEndDrag() is not called if Unity loses focus after starting dragging a...
How to reproduce: 1. Open the user's project 2. In the Project go to Scenes -> SampleScene 3. Enter Play Mode 4. Hold Left Mouse But... Read more
Particle Systems aren't rendered properly in the Editor when Build Targe...
Repro steps: 1. Open QA attached project "repro_1083545" 2. Open scene "0" 3. Enter Play Mode and observe the Scene and Game Views 4... Read more
Unity crashes when Alpha Source is set to From Gray Scale parameter and ...
How to reproduce: 1. Open the attached project 2. Go to Project window -> Assets -> Textures 3. Select Rabiya_output.png 4. Go to I... Read more
Camera.ViewportToWorldPoint doesn't always calculate very small numbers ...
Reproduction steps: 1. Open "test_2018.zip" project 2. Open "test" scene 3. Enter Play Mode 4. Click on the Game Screen 5. Select t... Read more
Vulkan Editor gets a yellow tint with a Linear color space
To reproduce: 1. Create a new project; 2. Go to Player Settings; 3. Change Color Space to Linear (Other settings > Rendering); 4. U... Read more
Notification textdrop shadow is missaligned
Repro: 1. Make a new project or download this one if you want 2. Write an error in the script 3. Press play and notice that the dro... Read more
GameObjects jab to the side when a Configurable Joint is created during ...
Repro steps: 1. Open user attached project 2. Open scene "SampleScene4" 3. Enter Play Mode and observe the Game View Expected: The ... Read more
Hidden/Post FX/ shaders with cginc file source fails to compile and thr...
To reproduce: 1. Create a new project with LW VR template 2. In the package manager, add PostProcessing 3. Change building settings ... Read more
All about bugs
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