Search Issue Tracker
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
Mesh Components > Material needs have screenshots updated
Mesh Components > Material needs have screenshots updated .../Manual/class-Material.html page needs to have inspector screenshots... Read more
In the static flag dropdown menu checkmark icon next to "Everything" doe...
Steps to reproduce:1. Create/open any Unity project2. Create a new empty object and select it in Hierarchy3. Open Static Dropdown me... Read more
Particles with Orbital Velocity set in Local Space rotates around custom...
How to reproduce:1. Open the user's attached project ("Bug Test.zip") using the EnvIronman VM (optional) (more information in Edit)2... Read more
WebCamTexture.devices[0].name not working
-e: see title -repro:--run scene in editor on a computer with a webcam--notice it logs the device name--build attached project for w... Read more
[Scriptable Build Pipeline] Scene bundle is not rebuilt when TypeTree ch...
How to reproduce:1. Open the attached project “TestDisableTypeTreeAndTypeHash1.zip“2. Click Tools/Clean Build Cache3. Click Tools/Bu... Read more
Unity Hub "Remove missing projects" button doesn’t get disabled while th...
Steps to reproduce: Open Unity Hub Open Settings Select the Projects tab in the Settings window Click and keep clicking the "Remove ... Read more
When re-parenting an object to another object that has a negative x scal...
To reproduce:1. Open attached project2. Open scene3. Drag arrow to make it child object of character4. Notice that sprite arrow sets... Read more
[ECS] ITriggerEventsJob job handle is not registered as a job dependency
How to reproduce:1. Open the user's attached project ("PhysicsCallbackRepro.zip")2. In the Toolbar select Jobs and toggle "JobsDebug... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"
- A tile from the wrong layer gets selected in the Tile Palette when an Aseprite file with multiple layers is imported as a Tile Set
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows