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Debug.Log used with non-existing Dictionary variable causes Editor to fr...
To reproduce: 1. Open attached project; 2. Open "TestBug" scene; 3. Enter play mode; 4. Exit play mode. Expected result: Editor do... Read more
Screen.dpi returns primary displays dpi when application is on secondary...
Steps to reproduce: 1. Prepare a two monitor setup each with different DPI 2. Open attached project "870209.zip" 3. Build standalone... Read more
Custom editor windows icon disappears after entering play mode
Steps to reproduce: 1. Open attached project 2. Open custom editor window "Window/Missing References Importer" 3. Dock the window, n... Read more
EditorGUIUtility.editingTextField keeps returning true after you stop ed...
Steps to reproduce: 1. Open attached project 2. Open Project View 3. Select Script in project view 4. Start renaming it - notice tha... Read more
Issues accessing second UV channel in UI shaders
When using Unity's UI shaders that have an additional detail texture set in the second UV channel, the result very different when co... Read more
Revert prefab instance from script does not work if prefab connection wa...
Steps to reproduce: 1. Open attached project. 2. Open scene: New Scene 3. Delete any child from game object "Main" in scene (this b... Read more
[iOS][Metal] Rendering point array with Metal causes artefacts on iOS
When point array, stored in mesh filter, is rendered on iOS, using Metal API, visual artefacts appear. Steps to reproduce: 1) Open ... Read more
Unchecking screen space shadow in Graphics setting cause wrong shadow re...
To reproduce: 1. Create new project 2. Add plane and cube to the scene (Cube should cast shadow on a plane) 3. Open Graphics setti... Read more
'Assertion failed on expression: !((transfer.IsReading() || transfer.IsW...
To reproduce: 1. Create a new project 2. Import 'avatar_test' package 3. Reimport 'Motion.fbx' Expected: there will not be any erro... Read more
[DX11] Lines drawn with Gizmos.DrawLine have varying width if DX11 is se...
How to reproduce: 1. Open the attached project 2. Make sure the "Use Direct3D 11" setting is set to true. 3. Open the "Main" scene. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time