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[2D Physics] Box Collider 2D's "Auto Tilling" checkbox doesn't allign wi...
Box Collider 2D's "Auto Tilling" and used by composite checkbox doesn't align with other checkboxes on expanding Inspector window ho... Read more
[Android] IL2CPP Build fails when building ARMv64 architecture
To reproduce:1. Open the user's attached project2. Make sure Scripting Backend is set to IL2CPP3. Make sure Target Architecture is s... Read more
Crash on YGNodelayoutImpl after calling AssetDatabase.SaveAssets()
How to reproduce:1. Open the "VR_Crash.zip" project2. Press Mixed Reality Toolkit > Add to Scene and Configure... Actual result: ... Read more
AnimatorStateInfo.normalizedTime returns the total play time of animatio...
How to reproduce:1. Open the attached project ("case_1156287")2. Enter Play Mode Expected result: Console prints ("Normalized time: ... Read more
[Sprite Atlas] Null reference on selecting sprite atlas during/after pla...
Steps to Reproduce: 1. Open the attached Project2. Hit the Run button3. Select The Sprite Atlas in the project window Expected Resul... Read more
Lights Culling Mask is not set to "Everything" after installing HDRP pac...
Steps to reproduce:1. Open the attached project "Case_1156196"2. Navigate to Project -> Assets -> Scenes and open the SampleSc... Read more
Inspector mode defaults to "Normal" after Editor restart
Reproduction steps: 1. Create a New Project2. Change Inspector mode to "Debug"3. Restart the Editor4. Notice that the Inspector mode... Read more
[Presets] Deleting a single preset from the project generates an error i...
1. Open a fresh project2. Create a preset out of anything (components, importers, assets)3. Select the preset from the project view ... Read more
[Editor][Windows] Custom window querying Mouse position freezes when Gam...
Github: https://github.com/Unity-Technologies/InputSystem/issues/630 Repro:1. Download attached project2. Open custom window: Window... Read more
[ShaderGraph] Group Node drop area for adding new nodes to Group becomes...
Repro: 1. Create a node2. Convert that to a Group Node3. Create another new node4. Add that node to the Group Node5. Undo until the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons