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Fill Rect image disappears after manually changing Slider's Fill Rect si...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' ('Scenes' > 'SampleScene')3. In the Hierarchy window do... Read more
[WebGL][URP] MSAA is not applied when in Build
How to reproduce:1. Open the attached project's "case_1283125-Project.zip" Scene labeled "Scene"2. Open the Game View Window3. Zoom ... Read more
[Quick Search] Assets are added continuously on Checking 'Show Package I...
When 'Show Package Indexes' Checkbox Are Checked multiple times then Assets are added continuously in Search Index Manager window St... Read more
[Quick Search] Add(+) & Remove(-) buttons doesn't work with intended beh...
When Assets are added multiple times until the scrollbar is appeared then on using Add() & Remove(-) Buttons they don't show int... Read more
[Android 4.4] Crash on dvmGetVirtualizedMethod (Cause: null pointer dere...
How to reproduce:1. Create a new project2. Enable Project Settings -> Player -> Optimized Frame Pacing3. Build and run on Andr... Read more
"Enable Full StackTraces" does not provide more details when encounterin...
Reproduction steps:1. Create an empty project2. Enable Full StackTraces3. Import the attached "DisposeTest.cs" Script and attach it ... Read more
Errors when modifying the value of the 'Scripting Define Symbols' field ...
How to reproduce:1. Open the user's attached project2. Select 'Edit' > 'Project Settings' > 'Player'3. Expand 'Other Settings'... Read more
Unapplied Import settings window appears when deselecting multiple selec...
How to reproduce:1. Open user's attached "BugTest" project2. In the Project window select both "TetrahedronConvertUnitsOff" and "Tet... Read more
[Editor] Play Button clickable area is offset when "Grid Snapping" is on...
Reproduction steps:1. Open the user's attached project "FocusBug.zip"2. In the Gizmo handle menu Set "Tool Handle Rotation" to Globa... Read more
[Android] Invalid Android NDK Directory get detected when 'Android SDK a...
When 'Android Build Support' Module installed with 'Android SDK and NDK Tools' through HUB then in Editor Preferences Invalid Androi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field