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When Main.OnRenderImage() is called, memory is allocated for garbage col...
Reproduction steps:1. Open the attached project2. Open the profiler window3. Run the "Test" scene4. Notice that 40 bytes are allocat... Read more
[iOS] Deactivating a GameObject that has an Audio Source playing a sound...
Steps to reproduce: 1. Open attached project2. Build for iOS with 'Autoconnect Profiler' enabled3. Build generated Xcode project to ... Read more
Saving a c# script in Visual Studio while a scene is playing crashes Unity
To reproduce:1) Open attached project2) Open 'levelA' scene3) Open 'levelInit' script4) Play the scene and wait a couple of seconds ... Read more
RPC warning message is not informative
Reproduction steps:1. Open the attached project2. Open scene "test.scene"3. Press "Lan Host(H)" Button which appears on GUI4. Press ... Read more
The JSON serializer does not return a correct string length value when b...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Press the 'Serialize!' button- Note that the result will return ... Read more
Moving Ambient Occlusion in GearVR
Ambient Occlusion Shadow in GearVR is movingTo reproduce:1) Open the attached project2) Build it to Samsung S63) Move GearVR in fast... Read more
Director, applying animator controller to character using Director seque...
Director, applying animator controller to character using Director sequence creates crash repro:-assign a character to a sequence an... Read more
Shader error on shield portable when setting quality above good
Sprite is only rendered like a transparent quad with white outline on Nvidia Shield Portable when Quality is above good. Read more
Using command buffers to blit the scene depth won't work
In deferred rendering using BuiltinRenderTextureType.Depth in CommandBuffer.Blit produces the following warning: "CommandBuffer: bui... Read more
Director losing timelines
note: was not able to repro how the sequence asset got corrupted, but this project and repro shows the corrupted/no timleline sequen... Read more
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