Search Issue Tracker
Wrong asset selector type in material remapping import settings if mater...
To reproduce:1. Open attached Unity project "TestBeta.zip"2. Click on "Untitled" model3. In the Inspector window, click on Materials... Read more
[SketchUp] Unity crashes at "GetAnalyticsData" when assigning material t...
To reproduce:1. Open attached Unity project "TestBeta.zip"2. Click on "Untitled" model3. In the inspector window, click on "Material... Read more
Unable to scale timeline
I created a bunch of animation tracks on a point light object, and then attempted to create an activation trackThe track scaled to f... Read more
WebGL player runs out of memory with Webcam texture
The attached project runs out of memory in a WebGL build. Suspicion is the WebcamTexture as nothing else is being used. Build a WebG... Read more
Timeline clips won't play if activation track is present (but doesn't st...
To reproduce: 1.create a new game object and add 1 animation track and 1 activation track2. record a simple animation3. move the act... Read more
[Timeline] NullReferenceException thrown when clicking on an AnimationTr...
[Timeline] NullReferenceException thrown when clicking on an AnimationTrack in Unity To reproduce:1. Create a new project2. Select D... Read more
Editor crash when calling RepaintImmediately followed by Close on Editor...
Editor crashes when calling RepaintImmediately followed by Close on EditorWindow. See included project for three tests, one of which... Read more
The Editor crashes when closing 2 custom editor windows at the same time
Reproduction steps: 1. Open "DEL_2017.zip" project2. "Tools" -> "Level Maker"3. "Piece Editor"4. Close both of the windows with t... Read more
Position handle - No default grid snapping when using the CTRL key
To reproduce: 1. Open Unity, create a new project and open it2. Create and select a Cube3. Hold Ctrl to keep snapping on4. Move the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow