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[WebGL] Both WebGL templates in Editor do not refresh and display a blan...
Both WebGL templates in Editor, default and minimal do not refresh and display a blank icon after completing the build process. Temp... Read more
[Animation] NullReferenceException occurs on deleting Animation Override...
NullReferenceException occurs on deleting Animation Override Controller Steps to Repro:1. Create a new Project2. Create a new Animat... Read more
[Timeline] Exceptions are thrown on resetting Signal Receiver component
[Timeline] Exceptions are thrown on resetting Signal Receiver component. Exceptions are thrown continuously on resetting Signal Rece... Read more
Incorrect mouse cursor in source selection pop up menu.
When selecting a video clip or image from a component the mouse cursor is double arrow (Scroll Icon). I would expected this to be a ... Read more
[Timeline] Maximizing track from inspector throws null reference excepti...
Maximizing track from inspector throws null reference exception and maximized window shows no data. Steps to Repro:1. Create a new P... Read more
Button colors are not correct when you disable then re-enable the button...
Button script colours are not correct when you disable then re-enable the button image component. Steps to reproduce.- Open Unity 20... Read more
[Improved prefabs] "Dangling components have unfulfilled dependencies" e...
"Dangling components have unfulfilled dependencies" exception thrown on applying joint component as an override to a gameObject alre... Read more
Prefab mode does not show the selected prefab after leaving Play mode, S...
How to reproduce:1. Open attached project "EntityPrefab.zip" and scene "SampleScene"2. Make sure that Scene window and Game window a... Read more
Addressable Profiler unable to capture load scene event if it is happeni...
How to reproduce:1. Open the user's project2. Open scene "SampleScene"3. Open Addressables profiler4. Select "LoadScene" in the Hier... Read more
[Timeline] NullReferenceException occurs on selecting SignalEmitter pres...
NullReferenceException occurs on selecting SignalEmitter preset asset. Steps to repro:1. Open the attached project.2. Windows > S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes