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Surface Shader with shader_features doesn´t compile
To reproduce: 1. Open attached project; 2. Reimport shader "SurfaceBug". Expected result: Editor compiles the Surface Shader, it is... Read more
[UI] Parent Content Size Fitter incorrectly recalculating on Descendant ...
To reproduce: 1) Open attached project 2) Expand the hierarchy to the maximum possible 3) In one of the Item Containers, start disab... Read more
Xbox One Gamepad triggers are not working in WebGL builds
To reproduce: 1. Open the attached project 2. Play in editor and notice what controller triggers do 3. Build for WebGL Result: Xbox ... Read more
[Edge] tab crashes after reloading several times
-e: see title --works well in FF52 & Chrome56 --fails on Edge 38.14393.0.0/EdgeHTML 14.14393 --tested and fails for 5.4.3 and 5.5.1p... Read more
Cannot dock windows after undocking them
Steps to reproduce : - create a new project - undock a window and notice the error - try to dock it back and notice that it's not p... Read more
[iOS] Development builds crash GetVisibleSkinnedMeshRendererCount when r...
To Reproduce: 1. Build and empty Unity project to iOS with development build turn on. 2. Observe that it crash in 'GetVisibleSkinne... Read more
Unity crashes when using abstract classes behaviour on a StateMachine
Steps to reproduce: 1. Download StateMachineCrash.zip and open "BUG_scene" scene 2. Open SimpleTest.cs change KeyCode.JoystickButton... Read more
Invoking System.Collections.IEnumerable.GetEnumerator() fails on native ...
That means it fails on native objects that implement IIterable/IMapView/IVectorView/any other interface which when projected to CLR ... Read more
[Metal][Deferred] Tree leaves are not rendered when using Deferred rende...
Steps to repro: 1. Open attached project and 'bugMetalDeferred' scene on OSX (Metal); 2. Resize Game view tab; 3. Observe tree rend... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view