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RecompressAssetBundleAsync fails when an AssetBundle with the same name ...
How to reproduce:1. Open the attached project ("case_1156945-TestAssetBundleRecompress.zip")2. Open the repro scene ("SampleScene")3... Read more
[Quick Search] Searching for Scriptable Objects, doesn't work unless all...
Reproduction steps: 1. Open "1157066" project2. Open the Quick Search menu ("Alt" + " ' ")3. Search for "Scriptable"4. Press on the ... Read more
[Crash] De/Serializing managed types causes a crash when entering Playmode
Reproduction steps: 1. Open "MinimalRepro.zip" project2. "Portalarium" -> "Build" -> "Character And Resource Asset Bundles"3. ... Read more
[Shuriken][Batching] Particles Systems with "Texture Sheet Animation" "S...
Reproduction steps: 1. Open "1157029" project2. Select every game object in the Hierarchy3. Open the "Stats" window in the Game wind... Read more
[Global Illumination] Spot Light passing through the object.
Light passing through the mesh. Steps to repro:1. Open the attached project.2. Open the "Test" scene. Actual Result:Light passing th... Read more
Reverting prefab overrides results in "Dangling components have unfulfil...
Reproduction steps: 1. Open "DanglingTest.zip" project2. Select "Camera (3)"3. "Overrides" -> "Revert All" Expected Result: Prefa... Read more
[NestedPrefabs] When building AssetBundles with Nested Prefab, Assets ar...
Reproduction steps: 1. Open "Nested Prefabs.zip" project2. Open Asset Bundle browser window3. Build Bundles4. Notice "child' and "pa... Read more
Prefabs are losing data/references to other components inside the prefab...
Reproduction steps: 1. Open "1152124" project2. Select "AiGraph" in the Project window3. Open Prefab4. Open Graph5. Create 3 Utiliti... Read more
Text overlap in Sprite Editor window
Reproduction steps: 1. Open "1157596" project2. Open Sprite Editor and select Sprite3. Notice that Bottom right controls have overla... Read more
[ECS] SkinnedMeshRenderer does not render while using Command Buffer Ins...
Reproduction steps: 1. Open "1157346" project2. Open "withSkinnedMeshRenderer" scene3. Enter Play mode4. Notice that a humanoid mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes