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[iOS] [FMOD] Mute Other Audio Sources is ignored with FMOD and Audio>Dis...
When disabling unity audio completely through Edit->Project Settings->Audio->Disable Unity Audio and using FMOD instead the... Read more
[Android][VR] Static splash image does not appear when Virtual Reality S...
To reproduce: 1. Download and open attached "repro958317.zip" project.2. Build and run on an Android device.3. Notice that static sp... Read more
Frame Selected zooms out scene view camera too much on 2017.2 and 2017.3
To reproduce:1. Open repro project2. Select cube, press F3. Select model, press F Expected: scene view will be focused to modelActua... Read more
Editor Crash in Imf_2_2::copyIntoFrameBuffer when Importing .exr texture
To reproduce: 1. Create and open new Unity project.2. Download and import .exr texture into Unity from provided link. Expected resul... Read more
OffMeshLinks won't expand NavMesh dynamically
How to reproduce:1. Open Unity2. Load user submitted project3. Open navigation window4. run '7_dungeon.unity'5. Check generated navi... Read more
Order of Canvas child elements changes after entering Play mode
How to reproduce:1. Open the "UI_order.zip" project2. Open the "Menu" scene3. Check the order of Canvas Base > Inner Area > ch... Read more
[NVIDIA] Editor freezes or crashes when initializing CustomRenderTexture...
How to reproduce:1. Open "CRTFreeze" project and "1" scene (Make sure that you are launching the project using Nvidia GPU)2. Enter p... Read more
WWW.responseHeaders causes NullReferenceException after reading a local ...
Steps to reproduce:1.Open attached “wwwheaders.zip" Unity project2.Open “main” scene3.Enter Play mode4.Press “Load Local File” butto... Read more
Mesh Collider keeps adding on prefab in the hierarchy when selecting it ...
After adding cloth component on a prefab from project folder, selecting prefab in the hierarchy mesh collider keeps adding up and th... Read more
[UNET] "Auto Create Player" on the NetworkManager is not server autorita...
Steps to reproduce:1. Open user attached project2. Build and run the project3. Select "LAN Server Only" in the build4. Open "Offline... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used