Search Issue Tracker
Fixed in 2018.1
Fixed in 2017.2
Using Mock HMD - Vive VR SDK crashes on VRInput::InsertReferenceTransform
How to reproduce:
1. Open the attached project
2. Open the "test" scene
3. Press Play
Actual result: Unity crashes.
Reproducible with: 2017.2.0p1, 2017.3.0b9, 2018.1.0a4.
Fixed in: 2018.2.0a1, 2018.1.0b9.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- OnTriggerExit2D when disabling a GameObject
- [DirectX12] FrameTimingManager does not return useful data
- [GPU PLM] High resolution lightmap bake keeps on restarting when Progressive Updates flag is enabled
- Use legacy light probe sample counts is enabled for newly created projects
- Prefab is marked as unsaved if LayoutGroup components are attached to it when saving the Prefab manually